Need for speed hot pursuit pc dlc download






















To get access to all Origin features, please go online. Sign In. Language Preferences. You are currently browsing in the store. Learn more. Read more. Included with and. Get the Game Buy Now - R Terms and Conditions. EA User Agreement. Screenshots and Videos. This game was first introduced by igg-games and was published. Need for Speed Hot Pursuit 2 gives a decent assortment of racing modes, an Arcade mode, where you can race against one or five cars, one lap or five.

The Wii version was developed by Exient Entertainment. Hot Pursuit is the sixteenth Need for Speed title and was released in November , with digital distribution versions released within December Hot Pursuit ' s gameplay is set in the fictional Seacrest County, which is based on California, in which players can compete in several types of races. Players can compete online except in the Wii version , which includes additional game modes such as Hot Pursuit, Interceptor and Race. The game features a new social interaction system called 'Autolog', which is a network that connects friends for head-to-head races and compares player stats for competition.

The game also features paid downloadable content in the form of new cars, new race and pursuit events, and new trophies and achievements. Hot Pursuit was well received by critics at E3 and was most notably awarded with 'Best Racing Game' from the Game Critics Awards as well as several other media outlets. Hot Pursuit lets players be either a racer or a police driver, and features a full career mode for both roles.

The relationship between the cops and racers is described as 'a dog chasing down a rabbit'; the police being more powerful while the racers are faster. Each side has several power-ups including calling for roadblocks and radar jamming.

The game takes place in a fictional location known as Seacrest County based on Southern California, Arizona, and Colorado. Autolog also contains an experience system called 'Bounty'.

The driving mode of the game is described as 'fun, accessible, okay', however not as arcade-styled as Burnout Paradise , but far from a simulator. Most vehicles are available in both racer and police variants, but a few cars are exclusive to each side. This version was designed by a different company Exient Entertainment , and was a completely different game in nearly every virtual aspect: graphics, soundtrack, racing modes, gameplay, and customization.

In Career mode, there are 4 super-tournaments each city and a Grand Prix Tournament. Each super-tournament consists of four smaller tournaments, which consist of Hot Pursuit circuit with cops , Eliminator knockout , Time Marker solo timed circuit and Rush Hour to 1 races. Each super tournament concludes with a Boss Race, which is a free roam race with GPS to capture more of the checkpoint flags than the Boss 2 out of 3, etc.

During the race, players can accumulate and use regular nitro and super nitro more powerful but shorter , similar to Need for Speed: Nitro. Repair is the most important, as players' car must be in good repair to accumulate Nitro and be immune from being busted by the cops.

The most obvious difference is that the graphics and racing physics in this version are completely different from the other versions, giving it a retro look and feel reminiscent of much older pre-GameCube or Mario Kart type games. Riccitiello stated that Criterion Games, developers of EA's own Burnout series, was working on a 'revolutionary' addition to the Need for Speed franchise, stating: 'We don't have a plan right now for a separate major launch on Burnout , because the team doing it is working on a revolutionary take on Need for Speed.

So we now have that in our favor because that Burnout team is probably one of the more online-centric and notably high-quality game developers that we have out at Criterion.

The trailer was followed by a live demo of the game on stage between creative director Craig Sullivan as a cop and producer Matt Webster as a racer. Whether you're tearing through single-player mode to rank-up as a cop or a racer, throwing down spike strips to take out your friends online, or just relieving a bit of stress by driving around in free-ride mode.

The analytical firm stated that the year on year sales figures for November were still down 25 percent for EA. After several 'reinventions', EA turned to Criterion Games, the studio famous for the Burnout series, to right this racer. Criterion took the series back to the high-octane formula of cops chasing racers.

Unlike actual illegal street racers, Hot Pursuit fans seem happy to see the police. On 1 February , on EA's financial result report of Q3 was it mentioned that the game has sold more than 5 million units.

Hot Pursuit surprised him, then, but not as much as Medal of Honor did. Following the high praise it received at its release, Need for Speed: Hot Pursuit received numerous awards from various magazines, trade shows and gaming websites.

The game has won over 30 different awards, including Racing Game of the Year from major publications, more than any other racing game that year. The smash hit PlayStation game Gran Turismo changed the face of racing games forever, and in a good way.

Every product released in its wake has to measure up to its standard. New racing games need to have more than just straight racing. They also need to have terrific graphics, interesting and plausible driving physics, and lots of tracks with a bunch of near-photographic environments. And most of all, they need to have a lot of drivable cars. Building a racing game around a single car, a la the superb but poor-selling Viper Racing, is seemingly a recipe for failure.

You might think doing the same thing around a single car company would be equally problematic anyone for a fine Hyundai race game? It delivers everything you could want from a racing game, and does it in the most stunning package. The cars from Zuffenhausen hold a special place in the heart of the enthusiast.

The game does a significantly better job than Gran Turismo at making the cars feel distinctive. In that game, a front-wheel drive car handles pretty much the same as a real-wheel drive one which is fairly loopy.

But you may not think that right out of the gate. None of the cars really has enough horsepower to get you in too much trouble; while the suspension and tire technology limits their grip, they simply do not have the horsepower later cars do. This is truly an untamed beast. It oversteers horribly the back end always wants to be out in front. Oddly enough, the game illustrates one interesting point that many drivers actually agree with; the best handling Porsches were probably the front-engined, rear-wheel drive and models.

The damage modeling is pretty weak. The game does a superb job at generating plausible vehicle physics, however. What the game does extraordinarily well is give you the feeling of the weight transfer that goes on in a rear-engine car with about 65 percent of its weight sitting on the back wheels.

If you turn while under braking, the angle of your approach combined with the unloading and momentum of the heaviest part of the car will often lead to oversteer where the rear breaks free before the front. Every detail of the cars, both inside and out, is well reproduced. The details are superb, showing a flight simulation-like, near-fetish like obsession, with visually representing each detail of the models. Having dispatched a rundown of nonexclusive inquiries to the people pulling the strings, a mass of quietness resulted, in the long run, followed by the disclosure that the heft of them was considered unseemly.

It just so happens, it appears we might have hit a nerve, as this is, after looking into it further, a celebrated control center game that really does not have a portion of the provisions of its based partners. The vehicles are ample, however, with approximately 20 highlighted, including the Lamborghini Murcielago and Ferrari Spider, which will most likely be of incredible energy to Top Gear-cherishing perusers.

Furthermore, not at all like in many games, the makers have really consented to their vehicles being harmed, with caps and boots regularly fluttering dubiously in the breeze.

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