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Guide Digits v7. Download its Full Setup in single link. Well this was the first released in Need For Speed Game series. It is old game and will remind you child hood memories. Today even this game is being played in huge communities. NFS 2 was once a most played racing game. Electronic Arts one of the initial success was due to this game.
This is still very addicting game. Remember the FZR racing car? You can also downlaod Toybox Turbos Free Download. The cars like Mclaren F1 was one of most favourite in all sports car. The game has two modes of gameplay.
They are Arcade and Simulation. Arcade mode allows for power sliding and your car sticks to the road better. Simulation mode is more true to the capabilities and handling of the cars.
While there was a difference in some area between the two modes, one area shared a common problem: braking. In Arcade mode, if you used either your brake or hand brake, your car would violently jerk in the direction you are turning, almost as if you had a tire blow out. You spent more time trying to correct the car and that almost inevitably would cause you to overcompensate. Once you were overcompensating, it took everything you had to get going in the right direction.
In Simulation mode, this problem only occurs when using the hand brake. If you use the regular brake, you will keep heading in the direction you are facing.
I did find that the best way to compensate for the braking was to use walls, buildings, and guardrails to help me corner. Sure, it slowed me down, but it was no worse than trying to pull out of a fish tail. Despite all the problems I had braking, I will say that the steering control was tight. The car would go where you told it to on straight-aways which was vital'you do a lot of passing at high speed. There were times that I passed within centimeters of other vehicles and did not hit them.
If the steering were as bad as the braking, the game would be almost unplayable. The game was not all that bad. Once you did get the hang of things and made adjustments, like using walls to help you turn, you could actually find some of the fun that made the first game a success. The AI of the computer-controlled cars was not bad, and they were definitely competitive on the Advanced setting. More than once, I had a competitor car give me a tap that would send me spinning. The computer was definitely no push over.
Need for Speed II offered three modes of play, and I found one to be quite enjoyable. The modes are Single Race, which is just a race on the track of your choice. The second was the Tournament. This was a collection of all of the tracks, in which you have to finish first on the first track before you can advance to the second and so on.
Third, and the one I liked best, was the Knockout mode. All you had to do was not come in last to advance to the next race. Sounds easy enough. But at the end of each race, the loser drops out so the number of cars is reduced by one. This reduces your odds until it comes down to you against the computer. If you win, you open up a bonus track. One last thing: I found that I would still only use a few of the same higher-end cars. The lower end cars were so inferior, almost by 50 MPH, it was difficult to stay competitive while using these.
Is it possible to actually make graphics look worse in a sequel? Let me answer that question for you. Yes, it is possible, as evidenced in this game. I was really disappointed. It looked like the scenery was moving around you instead of you moving through it. This took away any feeling of speed at all. Also, the car graphics while you were racing were pitiful-looking. They all looked similar and bland.
The tracks all looked good even though the scenery was a bit bland. Going through tunnels and the forests was actually decent-looking. I just had such high expectations since this was a second generation game, and it was just not what I expected. This game is one of those instances where the original is better than the sequel.
The difficult cornering really made the game frustrating to play and left me wanting more. The tracks were all so well-designed that if the control was better, it would have overshadowed the poor graphics and the pitiful-looking cars.
This game will disappoint even hardcore Need for Speed fans. Dwarfing the exotic cars that made Need for Speed so alluring, Need M's gunning its engines with an eye-pop-ping lineup of million-dollar supercars. The action goes down on eight circuits across the world, and all the courses sport much more 3D interaction, such as cutting corners down mountain switchbacks. Topping it all off, a major graphical facelift gives the cars and tracks much greater detail and realism.
Need M's already lookin' awesome In this second version, players are given more courses in which to use their driving talents. It is also expected to contain updated versions of the exotic cars seeing that many from the first release are no longer even in production. Willi the fandom that Need for Speed created for itself with its realistic control anti car movements, it's no wonder this one has had a tight lid on its production.
We'll have more information for you as it becomes available to EGM. If your mouth waters at the thought of peeling out in those rare dream machines you see only at car shows, Need for Speed ll's gonna rev your engines.
This racer's strictly sim-style gameplay, however, severely limits its appeal. A solid menu of modes gives you plenty of opportunity to redline these babies on seven fantasy tracks packed with brutal jumps and wicked turns. Redraw and speed problems ruin the two-player split-screen game, but the one-player action delivers some white-knuckle technical gameplay that'll rivet fans of realistic racing.
If you loved challenging racers like Formula 1 and the original Need for Speed, Need It's a perfect fit. But arcade racers hooked on the Daytona experience will bail out of this race after a few laps. Need II blows a flat with disappointing graphics. The grainy tracks suffer in comparison with the original's, while the average cars could've been sleeker and more realistic.
Worst of all, the game never re-creates the rush of high speed, even when zooming along at mph. Need ll's sounds never draw you into the race. The decent but lackluster effects don't make you feel like you're behind the wheel of an exotic supercar, and most gamers will turn off the forgettable tunes. If you delight in memorizing the course, braking before turns, and setting up tight lines, these responsive controls reward you with realistic handling. Just don't expect to be able to pick up a controller and drive without some major time behind the wheel.
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