Hero version special attack: Moral Yell does a yell that damages nearby enemies and applies the same effects of the morality horn on allies Number of babies per session: only the zombie villager Skeleton Health: 20 Damage: base melee; 4, base ranged; Armor: 0 Speed: Slow Fuse time: 7. Can be given bows in the main hand, and tipped arrows in the off-hand. If wielding two swords, deals immense damage.
If given tipped arrows, will shoot those tipped arrows. All except tiny Slimes can be ridden. All except tiny Magma Cubes can be ridden. Can be mounted; pressing space gain height. Hero version special attack: Inferno causes a massive particle explosion, burning and scorching all nearby enemies and lighting them on fire for a minute Number of babies per session: Enderman Health: 40 , if named Andrea Damage:7 70, if named Andrea Armor: 15 deflects all damage less than 50 if Andrea Speed: Fastest Fuse time: 1.
Hold space to jump. Stronger if released when bar is full.. Can be armed for war with any of the vanilla armor sets except leather , any of the swords, and shields. Is immune to sunlight. Hero version special attack: Same as Zombie. Teleports to follow owner. Color can be changed with dye.
Bullet never stops following the target until it hits it Witch Health: 26 Damage: usually up to 12 Armor: 0 Speed: Average Fuse time: 1. Has a special attack for other witches. Hero version special attack: Swinemania turns every non-boss, non-player, non engender mob within 32 blocks into a pig. Can be armed for war with any of the vanilla armor sets except leather , any of the swords, shields, bows, and tipped arrows.
If given a bow, automatically shoots fire arrows Hero version special attack: same as Skeleton Number of babies per session: Vindicator Health: 24 Damage: 5 Armor: 0 Speed: Fast Fuse time: 1. Steps on mobs you walk on. Can carry up to three people one on head, two others on shoulders. Casted on both targeted ally and owner. Hero version special attack: Lightning Storm when casting a lightning bolt spell, it instead hits every non allied entity within 96 blocks Number of babies per session: 1 Iron Golem Health: Damage: 7 — 21 Armor: 24 Speed: Slow Fuse time: 10 minutes Tier: 5 Abilities: powerful and tanky.
The Wither Storm starts at hp hearts , it's similar to a wither but has a command block in its rib-cage, shooting flaming wither skulls, and only shoots skulls from its main head.
It can only eat items. It can destroy the Ghasther. The wither will gain a small mass on it's back, this will happen at hp hearts , it will become immune to arrows in this stage and have a slightly larger hitbox. But still, it can only suck in items. The back will grow larger and its middle head will become a Wither Storm head. After it eats more blocks, it will cover its command block and gain its tractor beam. Once it covers the block, it is immune to potions, and once it gains the beam, it can eat Mobs this happens at health Hearts.
At health Hearts , it gains a small tentacle out of its left side. This is the larger version of The Wither Storm that has multiple tentacles and heads that can spit multiple flaming skulls and eat multiple mobs at once as well. Just before this stage, it quickly reassembles it's body in the Cycloptic stage, turning giant while doing so. Once it is fully assembled, all 3 heads become Wither Storm heads and can eat mobs independently, usually happens around The battle begins now!
You can summon a special type of mob into your world that acts as your bodyguard. The special mobs that are on your side are called Engendered Mobs , while the naturally spawned special mobs are called Wild Engendered Mobs. To summon any engendered mob, just craft its Fusion and use that item on the ground. Fusions are created in a Fusion Crafter using a Fusion Part. All fusion parts are crafted with an Egg, so it is best to either make a Chicken Farm or create an Engendered Chicken Farm.
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