A programmers guide to sound download pdf






















Layer 2 Scale Factors. Reading Layer 2 Samples. Layer 2 Requantization. Layer 3. More Information. AU File Format. Identifying AU Files. Reading AU Files. Writing AU Files. A Simple AU Filter. VOC File Format. Identifying VOC Files. VOC Header. Data Blocks. Terminator Block Type 0. Sound Data Block Type 1. Sound Continuation Block Type 2. Silence Block Type 3.

Marker Block Type 4. Text Block Type 5. Repeat Loops Types 6 and 7. Extension Block Type 8. Extension Block Type 9. Other Blocks. Reading VOC Files. The WaveRead Class. The fmt Chunk. Creating a Decompression Object. PCM Data. Other Compression Methods. The data Chunk. Text chunks. The AiffRead Class. Text Chunks. Programming Music.

Synthesizing Instruments. Sampled Instruments. A Sine Wave Generator. Amplitude Control. Envelope Control with Sampled Instruments. Other Types of Envelope Control. FM and Wavetable Synthesis. Plucked Strings. Implementing the Plucked-String Algorithm. Testing Notes. MIDI Tracks. Variable-Length Integers. Delta Times. MIDI Events.

Numbering Conventions. Running Status. Sysex Events. Meta Events. Text Meta Events Types 1 through End of Track Meta Event Type Tempo Meta Event Type Time Signature Type Key Signature Meta Event Type Sequencer-Specific Meta Events Type MIDI Timing. Tempo-Based Timing. General MIDI. Downloadable Samples. MIDI Channels. Aftertouch and Pitch Wheel.

Controllers and Modes. Channel Modes. MIDI Tuning. MIDI Instruments. Real-Time Commands. Identifying MOD Files. Amiga Sound Hardware. MOD Format Overview. Play list. Format Details. Song Storage. Overall File Structure. Playing MOD Files. The PlayBeat Method. Playing Notes with Effects. Effect 0: Arpeggio. Effect 1: Slide Up. Effect 2: Slide Down. Effect 3: Pitch Slide. Effect 4: Vibrato. Effect 5: Pitch Slide plus Volume Slide. Effect 6: Vibrato plus Volume Slide.

Effect 7: Tremolo. Effect 8: Unused. Effect 9: Set Sample Offset. Effect Volume Slide. Effect Far Jump. Effect Set Volume. Effect Pattern Break Small Jump. Effect Set Speed. Fourier Transforms. Fourier Transform Basics. Sine Waves. Measuring One Frequency at a Time. Accounting for Phase. Implementing the DFT.

Measuring the Entire Spectrum at Once. Small FFTs. Decomposing Long FFTs. Four-Point FFTs. Formal Derivation of the FFT. Programming the FFT. Playing with FFTs. Using FFTs.

Adding Sine Waves. FIR Filters. Implementing FIR Filters. Phase Shift. IIR Filters. Music Synthesis with Filters. Project Files. Mac OS. Sample Files. Contributed Materials. Sound Forge. Cool Edit Articles on Music Production by Donald Griffin. Improving C: A Better struct. Toward Object-Oriented Programming. Virtual Functions. Real-World Considerations. Constructor Initializations. Double-Colon Notation. Defining Methods in Separate Files. Operator Overloading. Coding Style. Systems Used.

Reusing My Source Code. Source Code As a programmer, I'm often frustrated when otherwise excellent books stop just short of giving me the details I need. About This Book The software in this book was tested by automatically extracting the source code from the electronic files for the book. Acknowledgements Many people have generously contributed to the production of this book: Mary Treseler and the staff at Addison-Wesley patiently endured my seemingly endless revisions and last-minute changes.

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